![]() ![]() ![]() Generally speaking, using Wisps is the best, sometimes only, way of finding the five Red Star Rings hidden in each of the stages. But they’re used to their greatest potential here in Sonic Colors. ![]() After Colors, Wisps have become something of a staple for subsequent Sonic games. They’re fun to use transforming into a drill to dig through layers of a giant cake while hunting down secrets just doesn’t get old. You can go back to levels you’ve already completed and use the unlocked Wisps to investigate the areas top to bottom. Like the colored switches in Super Mario World, you unlock more Wisps as you progress. The issues are minor when taking in the game as a whole, but they are still issues. Also, despite the franchise’s penchant for incredible boss battles, Sonic Colors: Ultimate does repeat some boss fights with minor tweaks. Perhaps they stand as the rare examples of the game pushing its control removal system too far in one direction. As mentioned, Sonic Colors: Ultimate does have some levels that feel like autoscrollers. That’s not to say it’s a perfect game, however. Combined with one of the best soundtracks in the series (remixed for the remaster), Sonic Colors: Ultimate is above its peers. But remastered, the sights, sounds, and, well, colors have never been so good. The game was never a visual slouch, even on the Wii. Starlight Carnival, though some stages lean more toward being autoscrollers, is still a spectacle to see - especially during the parts where a massive armada of ships warps into view. Planet Wisp, with its rolling fields of grass and flowers, is a beautiful sight. The game is also gorgeous, and the graphical updates with the remaster have it shining brighter than ever. ![]() But it creates a smooth and uninterrupted experience that’s quite simply damn fun. To prevent gameplay from grinding to a halt when the game changes gears at full speed, Sonic Colors quietly snatches away most movement control, returning it for wide-open running and platforming segments. The game includes the best of both worlds, swapping from 3D to 2D sections. It sounds antithetical at first, but it worked. The solution in Sonic Colors? Take away the control. Oftentimes, just trying to guide Sonic through a loop-de-loop would cause him to bounce around like a ping pong ball. Sonic Team experimented with games like Sonic Adventure, but the controls never quite felt right. But it was with Sonic Colors that Sega finally started figuring out how to get the speedy little guy to really feel good to play in 3D. Sure, Sonic Generations was also a wonderful celebration of the blue hedgehog. Looking through the posts, I gathered that the problems mainly revolved around the Switch version of the game, or perhaps some incompatibility issue with a Switch emulator.Įven after 11 years, Sonic Colors stands as the best 3D Sonic game, hands down. Some players reported issues regarding gameplay bugs and graphical glitches, with the latter possibly able to cause problems for people with epilepsy. However, there are some speed bumps.īefore diving in fully, let’s address some of the recent concerns following the game’s Early Access launch. Sonic Colors: Ultimate remasters the original game, bringing it to the PC at long last. Over the last decade, fans have wanted the game to leave the confines of the Wii. For the first time, it finally felt like Sega figured out how to get Sonic to work in 3D. In a history of ups and downs, the 2010 release of Sonic Colors on the Wii stands as a series high point. Perhaps that can stand as evidence of an abusive relationship, but let’s not get too dramatic - these are family games. Indeed, despite how often Sega’s mascot franchise has run into the proverbial wall of spikes, ol’ Sonic has a way of bouncing back into my heart. As often as I have questioned my love of Sonic games since their 3D debut, I always find myself eager to see what the blue blur is up to next. I am what you would call an old-school Sonic fan. ![]()
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